Monday, 15 May 2017
Be Careful What You Wish For
Saturday there was no archery, so I was free to do something else instead of shooting sticks at round things.
Serendipitously, one of my MIB colleagues (Steve Jackson Game Men in Black game demonstrators) was over from the States. So, after an exchange of emails and messages on Facebook, we arranged for David to come around and play a game of Ogre/GEV.
I suggested we played my Escalation scenario (now subtitled: be careful what you wish for), which I had demoed around various wargame shows three years ago. Yes, it was as long ago as that. Running the scenario would be a good test of the game as I would be playing against someone who knew the rules rather than introducing new players to the game. It's a bit ironic really, given I haven't played for nearly two and half years I was a bit rusty and forgetful, but David rocked.
What I learnt is that I'm going to have to think about how I word the victory conditions; mostly down to the fact that the scenario is unbalanced and is not designed to have a clear winner, but rather to demonstrate how the Last War progressed i.e.: how the GEV green map ends up turning into an orange Ogre map.
I also need to add another howitzer to the nominal attackers side, perhaps even some more infantry, and I think change the GEV mobile command post to a slower tracked mobile command post, as I think it would add more tension to the game.
And courtesy of David a picture of the start of the scenario, before things got all gnarly.